Trials evo and the editor...
As a track creator/builder, i consider myself as being a medium difficulty, slight technical lines with flow.Iv'e never actually made an extreme, and iv'e never thought about making any tracks as easy or beginner.As you progress, and get better through gaining experience, and learning lessons from each track you create, there comes a time when you just feel like doing something different. Its like a challenge, but a challenge for yourself.My last track was a 'hard' rated track.This was purely because i made a Donkey only track, and some of the obstacles were rather tricky.I had to mark it as hard, because some people would have really struggled with a few parts in my Drive-Line.I was happy with the outcome.I really used the complexity bar to its maximum, as i added loads of animation in the track.My theme was a subway, and there were platforms that had the train lines running in between them..All the lines were electrically charged, and i also had trains running down the lines..I still felt like a challenge once this track was released, then gone as is the case with every track that ever gets released..
I had an idea for a skill game last year, but was no way able to pull it off due to my lack of knowledge using the logic involved..Im now 90% sure of the editor, and have decided to start to make a skill game..Its actually more of a fun game.When i was younger, and fairgrounds visited my town, i always remember a coin machine, that you would bet on horses with 2 pence pieces.It was called, THE DERBY.