How To Build A Good Track.
A building guide.
This is my own opinions, and how i set about building tracks.
As Custom track builders, we take it serious. For a majority of trials forum goers, Building a GREAT track is a lot of trialers ambitions. I would say that 90% of the people that visit the forum, and stay active, are purely there for the building aspect, and to learn. There is just one problem that we all overlook. Everyone has their own opinions as to what makes a great track, and everybody builds differently. Some will say that its decoration, others will say the driving line.Well, as far as I'm concerned, its a mixture of both, but also, lighting and atmosphere play a key roll too. Even sound could spoil a track if not used at all, or used in a stupid manner, that doesn't make sense. I'm not talking about gimmicky tracks though. I'm going to explain in my own opinion as to what I think it takes, to build a great track. I will give a detailed account, and step by step instructions on dos and don'ts. A few things that are note worthy first off is to have pen and paper handy at all times. You never know when you get an idea for your track. Sometimes, this could just entail an image flash in your mind, that will then turn into a good idea. This is where the paper comes in handy. Chances are that you will not remember every idea that springs to mind, so get it written down. Like i said at the start, building is a serious game, and you really need to take it this way.Once your in the mindset that your wanting to build, then ideas will come to any person that takes it serious, at any point of time. In fact, for me, once i'm ready, i don't think about anything else hardly.I constantly try to figure out ways to come up with unique or good ideas, as you don't want your track to look like the last one, or anyone else's for that matter.So, with all this in mind, and remember that this is my opinion, and the way i build.For a start, i always aim to build a true trials track. All this means, is that it looks real. I try to base tracks of things that i think could look like they should in real life. I always start by getting a theme for a track. A theme that i will continue consistently throughout my track so it gives the rider a sense of reality, and depth, and this way they will enjoy that track. This is all based on the track being of medium difficulty too.