A Year Trialing
Anniversary.
Its coming up to 1 year since trials was released. For me, this has brought me nothing but good things. I knew i would love the game, and so my year began.
In April of 2012 there was a real buzz in the Redlynx forums. The release of trials evolution was here.The follow up to the best arcade game title of trials HD, Evo was a totally different concept to its younger brother. This time, riders could ride outside in an open 3d world. We could do so much more in the editor too.Different tools to learn, different bikes to ride, etc..Such a gorgeous looking game too, with graphics and physics to match any other biking game available on console.
In April of 2012 there was a real buzz in the Redlynx forums. The release of trials evolution was here.The follow up to the best arcade game title of trials HD, Evo was a totally different concept to its younger brother. This time, riders could ride outside in an open 3d world. We could do so much more in the editor too.Different tools to learn, different bikes to ride, etc..Such a gorgeous looking game too, with graphics and physics to match any other biking game available on console.
The community that is trials were on a real high.The biggest feature in my opinion was the track building editor, and what it was capable of doing.Straight away, people were building mind blowing tracks that every one could play because of the track central.Track central was another anticipated feature that people were looking forward to, in abundance, and purely because you weren,t limited to just your friends lists custom tracks. At first, i totally found the editors tools very over whelming. I took it upon myself to dig in, and to make sure to get to now every inch of the editor. Still, a year on, i think im 90% knowledged as to what does what in the editor..There are still a few things i do not understand, but if i have to play and learn it in another years time, then that is what i will do.